Version 5.5.8

Transformation

Manipulate an object’s appearance by applying a matrix. See the PDF reference 4.2.2 Common Transformations and following.

Child elements

Barcode , Box , Circle , Frame , Image , Rule , Table , Textblock , Transformation

Parent elements

Case , Clip , ForAll , Frame , Loop , Otherwise , Overlay , PlaceObject , Position , Transformation , Until , While

Attributes

flip (optional, since version 4.19.37)
Flip object.
  • horizontal: Flip object horizontally (left becomes right)
  • vertical: Mirror object on the vertical axes (top/bottom)
  • both: Flip object on both axes
  • none: Don’t flip the object
matrix (text, optional)
The transformation matrix for the object. Expected is a space separated string of six values.
origin-x (text, optional)
The origin for matrix transformation. Must be left, center or right or a number from 0 to 100 (0 = left, 100 = right).
origin-y (text, optional)
The vertical origin for the matrix transformation. Must be top, center or bottom or a number from 0 to 100 (0 = top, 100 = bottom).

Example

<Record element="data">
  <PlaceObject>
    <Transformation matrix="1 0 0 1 72 -72">
      <Transformation matrix="1 0 0 0.5 0 0" origin-x="100">
        <Transformation matrix="1 1 -1 1 0 0">
          <Image file="_samplea.pdf" maxwidth="4" maxheight="4"/>
        </Transformation>
      </Transformation>
    </Transformation>
  </PlaceObject>
</Record>