Transformation
Manipulate an object’s appearance by applying a matrix. See the PDF reference 4.2.2 Common Transformations and following.
Child elements
Barcode , Box , Circle , Frame , Image , Rule , Table , Textblock , Transformation
Parent elements
Case , Clip , ForAll , Frame , Loop , Otherwise , Overlay , PlaceObject , Position , Transformation , Until , While
Attributes
flip(optional, since version 4.19.37)- Flip object.
horizontal: Flip object horizontally (left becomes right)vertical: Mirror object on the vertical axes (top/bottom)both: Flip object on both axesnone: Don’t flip the object
matrix(text, optional)- The transformation matrix for the object. Expected is a space separated string of six values.
origin-x(text, optional)- The origin for matrix transformation. Must be left, center or right or a number from 0 to 100 (0 = left, 100 = right).
origin-y(text, optional)- The vertical origin for the matrix transformation. Must be top, center or bottom or a number from 0 to 100 (0 = top, 100 = bottom).
Example
<Record element="data">
<PlaceObject>
<Transformation matrix="1 0 0 1 72 -72">
<Transformation matrix="1 0 0 0.5 0 0" origin-x="100">
<Transformation matrix="1 1 -1 1 0 0">
<Image file="_samplea.pdf" maxwidth="4" maxheight="4"/>
</Transformation>
</Transformation>
</Transformation>
</PlaceObject>
</Record>
