#Transformation

Manipulate an object’s appearance by applying a matrix. See the PDF reference 4.2.2 Common Transformations and following.

#Child elements

Barcode, Box, Circle, Frame, Image, Rule, Table, Textblock, Transformation

#Parent elements

Case, Clip, ForAll, Frame, Loop, Otherwise, Overlay, PlaceObject, Position, Transformation, Until, While

#Attributes

flip (optional, since version 4.19.37)

Flip object.

horizontal

Flip object horizontally (left becomes right)

vertical

Mirror object on the vertical axes (top/bottom)

both

Flip object on both axes

none

Don’t flip the object

matrix (text, optional)

The transformation matrix for the object. Expected is a space separated string of six values.

origin-x (text, optional)

The origin for matrix transformation. Must be left, center or right or a number from 0 to 100 (0 = left, 100 = right).

origin-y (text, optional)

The vertical origin for the matrix transformation. Must be top, center or bottom or a number from 0 to 100 (0 = top, 100 = bottom).

#Example

<Record element="data">
  <PlaceObject>
    <Transformation matrix="1 0 0 1 72 -72">
      <Transformation matrix="1 0 0 0.5 0 0" origin-x="100">
        <Transformation matrix="1 1 -1 1 0 0">
          <Image file="_samplea.pdf" maxwidth="4" maxheight="4"/>
        </Transformation>
      </Transformation>
    </Transformation>
  </PlaceObject>
</Record>

#See also

The section about <Transformation> in the basics chapter.